Media & Entertainment Track
A political scientist trained in Switzerland and the United States, Laetitia Bochud led the communication and marketing department of a luxury brand for the Swiss market, among other project management activities. In 2017, she joined the stimulating scene of immersive technologies with Virtual Switzerland. This association, initially supported as a National Thematic Network (2017-2020) by the Swiss Innovation Agency Innosuisse, fosters and promotes the development, integration, and technological transfer of Swiss XR according to 3 axes: 1) production and creation, 2) industry and integration, 3) innovation and research.
Besides building initiatives and facilitating projects and productions, Laetitia is also a university CAS lecturer, jury member, and public speaker. Elected Swiss Digital Shaper 2022, Laetitia works as a consultant and chairs the XR4Europe association, as well as heads the IMPULSE Programme – the European XR Accelerator.
Raffael Dickreuter is the CEO of Superba AR and has been supervising and developing Augmented Reality, 3D Animation
Projects and Ai solutions for brands such as Toyota, NFL, NHL, Netflix, Microsoft, Intel, Johnson & Johnson, Verizon and Disney.
He spent over a decade working on Hollywood productions such as Iron Man, Avengers, Superman, Pirates of the Caribbean and Fast and Furious and worked in the early days of AR at Snap.
Coming to visual effects for a fine arts and filmmaking background, Martin finds the power of the visual image to be of paramount importance to storytelling. Martin has worked in Hollywood production and post–production for over 20 years and continues to evolve with storytelling technology.
A two-time Emmy award winner for visual effects in the gritty John Adams for HBO and the eerie American Horror Story, Freakshow for FX, Martin’s work has been exemplary. Currently serving as the in-house VFX Supervisor for CBS-VFX/Paramount, helming Paramount+ as well as other Studio-Level content. In 2022, Martin was the Visual Effects Supervisor for the Netflix feature, Bird Box Barcelona. In 2015, Martin was the Visual Effects Supervisor on AMC’s Into The Badlands, taking the show from preproduction to post delivery, in addition to second unit directing principal talent. Taking on many roles recently, Martin Directed, Shot and VFX supervised the SciFi series, Nina Unlocked for the newly launched, www.recursor.tv, which was recently accepted into the Boston Sci-Fi Film Festival (http://bostonscifi.com/)
Martin has worked as an effects supervisor on several commercials for clients such as Mattel, Mazda and Dodge. Additionally, he continues to composite and supervises on film and television projects. He has been the producer of several visual effects heavy projects. Martin has worked with the Microsoft Surface Design team as the Senior Art Director. The goal for this project is to bring a more cinematic experience to the gestural interface.
Live-action film credits include lighting the model miniatures for Deep Rising for Dream Quest Images, Con Air, Armageddon, Flubber, My Favorite Martian, Bicentennial Man and Mission to Mars. He photographed large-format plates for X-Files and The Practice. Digital compositing and 3D work include the following credits: The Replacements, MonkeyBone, Driven, Dungeons and Dragons, Joyride, Rollerball, Black Knight, The Last Castle, Freddie Got Fingered, Jay and Silent Bob Strike Back, The Bourne Identity, Tuxedo, K19, Men in Black 2, Scooby Doo1 & 2, Cat in the Hat, Garfield and Catwoman, Lord of the Rings, Two Towers, Thor, Mission Impossible, The Amazing Spiderman, Riddick, Noah. Oz, the Great and Powerful and MEG
His work has been featured in Cinefex magazine. In addition to his artistry, Martin is an educator at Gnomon School of Visual Effects in Hollywood. Additionally, he is a member of the Visual Effects Society (VES), Serving on the LA BOM (Board of Manager’s).
Architecture, Engineering & Construction Track
Kenneth Lindhardt is an architectural and construction manager, working as a Senior Geographical Information System (GIS) Consultant, working at one of the world’s leading engineering and consultancy companies Rambøll (Denmark), with over 18'000 employed experts.
Over the course of the last 10 years, Kenneth has been growing his expertise in managing the creation of 3D Digital Twins for large scale construction projects and Smart Cities.
He has become an expert in aggregating real-world BIM and GIS data for complex analytics and Sustainable Urban Planning, including advanced Procedural Modeling methods for 3D visualizations and stakeholder communications.
Markus Fix, Dipl.-Ing. (FH), born in 1985, is a seasoned architect and the owner of FIX VISUALS. Following his architectural studies at HTWK Leipzig, he gained valuable experience working with renowned architectural firms in Germany and the USA.
In 2015, Markus founded his own creative studio, FIX VISUALS, specializing in portraying unbuilt architecture, including real estate visualization, animation, virtual reality, 360-degree experiences, and drone photography.
Based in Munich and Leipzig, FIX VISUALS offers top-tier architectural visualization services.
Since 2016, Markus Fix has also been serving as a lecturer at the Technical University of Munich, Faculty of Architectural Informatics, where he co-leads the Master course Rendertube.
In 1995 Oliver declared the visualization of infrastructure projects to be his passion while studying civil engineering. During his studies, he was able to develop techniques for the visualization of large-scale projects in the natural environment as part of his civil visualization research at the university. After two years as project manager, Oliver became managing director and co-owner of V-KON.media in Trier in the year 2001.
In 30 years his company has visualized well over 500 projects in various levels of detail. Today, the real-time viewer VISMO (developed in-house) is basic for professional public participation. In addition to VR and terminal solutions, VISMO Dialog is currently part of V-KON.media's portfolio as an online information platform.
He is also a member of the Association of German Traffic Engineers and drives the desire for communication and visualization through lectures and seminars.
motto | realizing is fun!
Robert Hranitzky is a filmmaker and motion designer and has recently joined Adobe as a Senior Digital Video Evangelist and Community Advocate.
Having graduated from Mannheim University of Applied Sciences and Design in 2006, he moved to Munich, where he established his design studio. Focusing on motion design, animation, and creative direction for projects ranging from opening titles to film and showroom trailers, Robert has worked with brands like Adobe, Apple, Audi, BenQ, BMW, Carl Zeiss, Elgato, Eve, Mammut, Maxon, Wacom, and others.
Robert also has an extended experience of public speaking and presenting to the few and the many. He is a sought-after speaker on many industry events around the globe and loves sharing his passion for directing, making movies, VFX, and motion graphics.
Notably, he recently revealed his Star Wars fan film featuring a Stormtrooper unboxing the E-11 Blaster which has garnered close to 2 million views on YouTube.
Adam is a technologist and entrepreneur with over 30 years of experience. He has worked at startups in Australia and Silicon Valley and led teams to envision and build solutions that deliver real value.
Career highlights include helping to stop the extinction of several fisheries, building and exiting a market-leading digital agency, working with global brands across industries to solve interesting and complex problems, and helping people overcome what seem like impossible hurdles.
Adam thrives on challenges and is passionate about using technology to improve people's lives. He has spent the past decade exploring how technology can be used to represent the world around us and then to measure, interpret, and augment human behavior.
Christina works as General Manager at TRIXTER. TRIXTER is one of the leading VFX studios in Europe.
With her team, Christina works primarily for international studios and clients, as well as large scale streaming service providers. In her position, Christina is responsible for the day-to-day business across all ongoing and potential new productions from acquisition to final delivery. As technology in the film and especially post-production industry continues to evolve at an ever increasing speed, and audience watching habits change as well, the use of the most current technology is absolutely essential in order to be at the highest industry standard not only budget-wise but creatively as well.
At TRIXTER, Christina is responsible for the evaluation of these latest technologies and their tailored application to each project.
Before coming back to TRIXTER, Christina was Managing Director at Dark Bay – Europe’s largest virtual production stage.
With a background in VFX and XR, she previously also worked on projects like "The Marvels”, “Shang-Chi and the Legend of the Ten Rings”, “1899”, “Black Widow”, “I am Groot”, and “Foundation S:2”, just to name a few.
Tiffany Feeney, founder of Talent Outpost GmbH , is an executive headhunter and recruiter for the animation and vfx industry. She is a trusted confidant to studio executives and senior leadership and has hired talented people on 50+ 2d and 3d animated films and vfx features, tv series, and commercials for global studios including Aardman Animations, Framestore, and Sergio Pablos Animation Studio, amongst others. She enjoys speaking to the media about hiring and getting hired, networking, and larger talent trends in the industry.
he has been invited to stages to discuss trending recruitment and talent engagement strategies including Annecy, SIGGRAPH, and FMX. A graduate of Pratt Institute, Tiffany majored in Computer Graphics: Animation and Design Management.
Before starting her own recruiting consultancy, she worked as a recruiter at Google, DreamWorks Animation, and Zynga.
hough Tiffany Feeney is originally from Hershey, Pennsylvania (yes, home of the famous chocolate bar!). She now lives in Switzerland with her husband and their Maine coon cat, Mr. Pickles.
Rachelle Lewis is the President and Founder of RLT, an esteemed talent acquisition firm
internationally recognized in the Animation and VFX industries.
Over the last two decades, Rachelle and her company have been pivotal in shaping
award-winning creative and leadership teams for premiere studios. A shortlist of clients
includes DNEG, Paramount, Sony Pictures Imageworks, Framestore, MPC, Warner
Brothers, Bento Box, Laika, Rockstar, and many more. She is a valued collaborator and
in-demand advisor to Studio Executives, Animation Directors, VFX Supervisors, and
Artists of all disciplines.
Beyond supporting feature films, streaming episidocs, and top-tier commercials, her
company also pioneers in virtual production.
Rachelle's accomplishments in securing elite talent for major productions, including
blockbusters like Avatar: The Way of Water, Guardians of the Galaxy, Stranger Things,
and the Harry Potter franchise, have made her a regularly requested industry panelist at
Animation and VFX events for many years. She is passionate about sharing her
expertise (and somewhat spicy anecdotes) with emerging artists and producers and has
delivered lectures at over 70 universities throughout her career.
Before establishing RLT, Rachelle held significant roles as the Director of Recruitment
for Digital Domain and Senior Artistic Recruiter at Sony Pictures Imageworks and
DreamWorks Animation. Her career started in TV Animation as the Director of Artistic
Recruitment for Klasky Csupo, the studio responsible for the iconic series Rugrats.
Rachelle divides her time between sunny Los Angeles, CA, and rainy Seattle, WA.
She enjoys photography, hiking with her husband, pampering her beloved doggies, and
indulging in the music of Iggy Pop loudly.