Matthias Buehler - Head of ICE
After graduating from ETH Zurich (MSc Arch ETH), Matthias has worked in landscape architecture, architectural visualization and then has been part of the CityEngine development team for almost 5 years. He has a profound knowledge of 3D Modeling, Rendering, Visualization, Digital Sets and VFX in general.
In the field of 3D Urban Design, 3D Geodesign, 3D Facility Management and Master Planning, he has designed key workflows and pipelines. He was responsible for CityEngine services, consulting, training, procedural city modeling, custom CGA rule development and advanced visualization.
At Scanline VFX, a high end-Visual Effects vendor, he worked in the creation of 3D landscapes and cities for film, on the film 'Independence Day Resurgence' (among others).
Matthias founded vrbn studios (say 'urban') as a content and service provider to push 3D design and content creation technologies in multiple sectors, such as Games, VFX, Architecture and XR.
Chris Solarski started work in video games at Sony Computer Entertainment’s London Studio as a character and environment artist before making a career-defining detour into figurative oil painting. The unusual mix of game art and classical art eventually resulted in Chris authoring the Interactive Empathy and Embodiment (IEE) framework—a sensory design methodology that adapts traditional craft to interactive media with the aim of heightening kinaesthetic empathy and embodiment. Chris has authored two other books on game art and storytelling in games that are endorsed by the likes of Assassin’s Creed founding member Stéphane Assadourian, and Cyberpunk 2077 level designer Max Pears. Chris’ work has been described as gaming’s equivalent to Robert McKee’s screenwriting classic, Story, and Joseph Campbell’s universal storytelling structure. Chris has had the pleasure of presenting at the Smithsonian Museum’s landmark The Art of Video Games exhibition, Disney Research, SXSW, Google and FMX, to name a few.
His new book on Gumroad
"Marco has been a highly sought after artist in the Commercials and Feature Films industry for many years. After studying Industrial Design, he started his career working as a visual effects artist. Marco quickly concentrated his work on look development and design, combining his expertise in 3D computer graphics with traditional photography to create photo-real and unique images. Projects he worked on received awards like Bafta, Gold Clio and AICP, and in 2008 he won a Visual Effects Society Award for leading the work on a BBC TV Series."
by Spencer Drate and Judith Salavetz
FOCAL PRESS edition
Mike has always been fascinated with visual storytelling, so when he got his hands on his first computer back in 1983 while studying to become a mechanical engineer he started to code his first games. The technology and hunger for the creative went hand in hand ever since.
After a successful Corporate career, Mike decided to focus entirely on 3D and in addition to his free lance 3D work and consulting 3D artists, he decided to launch his YouTube channel. Eight years have passed since and the channel enjoys well over 130.000 subscribers. A channel dedicated to those new to the 3D industry to help them develop their skills and experience and make it in the 3D industry.
Thomas Wagner is Co-Founder and CEO of VR Coaster, the worldwide leading company for Virtual Reality experiences on ride attractions.
He is also Professor for Virtual Design at the University of Applied Sciences Kaiserslautern.
Working in the Media and Games Industry for over 20 years now, Wagner has won several international Awards for Excellence in Game-, 3D- and Mobile App Design as well as in the field of Theme Parks and VR.
He is the inventor of the VR Coaster attraction that changed the Theme Park Industry with over 70 installations on roller coasters and drop towers all over the world.
Olivia is a self taught aspiring 3D Environment Artist , trying to make her break into game development.
She graduated in Architecture and Urban Planning in Romania in 2012. She practiced Architecture for 6 years, during which she got her Full Architecture Licence. At 30 years old she decided to change careers.
Since 2019 she has been learning about the softwares and pipeline that environment artists use in game development. She started building up her portfolio with simple props, which she entered in the "The Rookies Awards". In 2021 she made her first small real time environment.
Sam has always been passionate about video games and since 2015 has spent more time making them than playing them. He founded the game development studio, Dogwood Gaming, with his good friends and has been at the reigns ever since. Under his direction, four titles have been released, with him involved in all aspects of development. Sam has done everything from modeling, animation, programming, map building, and everything in between.
Dogwood Gaming has been his dream, and Sam has always had a vision for Dogwood to create lasting, impactful worlds and experiences. Under Sam's leadership, Dogwood has released a variety of different genres, pushing the limits for what an indie studio is able to produce with a small dedicated team. Sam has been a key developer and producer for Ashes of Kanaka, PDPD, Static, and K'nife Fight.
Sam loves to share his experiences with aspiring developers. He has experienced all aspects of development, and is always more than happy to help others get started in the field.