ICE - The 3D Environment Conference:
Conference Vision
FOCUS
ICE is a conference dedicated to the disciplines encompassing all creative processes around 3D environments, from concept and design to final result. It covers all industries: Entertainment, Advertisement, Training & Simulation, GIS, AEC/BIM, and others.
The key focus is on the art & the artists - the people who make it all happen.
AUDIENCE
The event targets everybody who is passionate about working directly or indirectly on fictional or reality-based ‘3D worlds’.
TOPICS & WHAT TO EXPECT
The scope of topics or tracks shall range widely, from concept art, to design, to layouts of game levels, to technical workflows, research, client relations or project budgeting, but also address related topics such as entering the industries, job security, work-life balance or contract negotiations.
With the introduction of tracks, we now have the opportunity to dive deeper into specific topics and explore them further, with multiple presentations. Still, the field of 3D environments is vast, so we won't be able to dive too deep into technicalities for now. This may change, with the growing conference.
This chosen formatting is great for inspiring experienced professionals beyond the borders of their industries, as well as providing a great insight for less experienced people to gain valuable insights, which may influence their career choices.
GOALS
ICE is a conference dedicated to the disciplines encompassing all creative processes around 3D environments, from concept and design to final result. It covers all industries: Entertainment, Advertisement, Training & Simulation, GIS, AEC/BIM, and others.
The key focus is on the art & the artists - the people who make it all happen.
AUDIENCE
The event targets everybody who is passionate about working directly or indirectly on fictional or reality-based ‘3D worlds’.
TOPICS & WHAT TO EXPECT
The scope of topics or tracks shall range widely, from concept art, to design, to layouts of game levels, to technical workflows, research, client relations or project budgeting, but also address related topics such as entering the industries, job security, work-life balance or contract negotiations.
With the introduction of tracks, we now have the opportunity to dive deeper into specific topics and explore them further, with multiple presentations. Still, the field of 3D environments is vast, so we won't be able to dive too deep into technicalities for now. This may change, with the growing conference.
This chosen formatting is great for inspiring experienced professionals beyond the borders of their industries, as well as providing a great insight for less experienced people to gain valuable insights, which may influence their career choices.
GOALS
- Put art, artist and creativity in the center
- Inspire people & spark emotion
- Connect people, businesses and disciplines
- Spark fruitful collaborations
- Help people get into the industries
- Take a look into the future (industry developments)
... and join us on Discord!
ICE Conference 2023.II (4th edition)
The next ICE conference will be held:
14/15/16 NOV 2023, 5-8:30 pm (CET), online
AGENDA (CET time zone / preliminary)
14/15/16 NOV 2023, 5-8:30 pm (CET), online
AGENDA (CET time zone / preliminary)
M&E Track / Day I: MEDIA & ENTERTAINMENT
This track covers Hollywood movies, games, tv series and similar topics related to the Entertainment Industries.
5:00 - 5:10 pm
~ 5:10 - 6:00 pm ~ 6:00 - 6:10 pm ~ 6:10 - 7:00 pm ~ 7:00 - 7:10 pm ~ 7:10 - 8:00 pm ~ 8:00 - 8:05 pm |
Intro
Presentation 1 & live Q&A Break Presentation 2 & live Q&A Break "Environment Work for Netflix' Bird Box Barcelona and Other Series" / live Q&A Outro |
Matthias Buehler, Thomas Gronert
Tbd. Tbd. Martin Hall (CBS-VFX, Epic-FX) Matthias Buehler (vrbn) |
AEC Track / Day II: ARCHITECTURE, ENGINEERING & CONSTRUCTION
This track covers real world cases of urban and architectural planning, construction and visualization.
5:00 - 5:10 pm
~ 5:10 - 6:00 pm ~ 6:00 - 6:10 pm ~ 6:10 - 7:00 pm ~ 7:00 - 7:10 pm ~ 7:10 - 8:00 pm ~ 8:00 - 8:05 pm |
Intro
"My Journey Towards Sustainable GeoDesign" / live Q&A Break Presentation 2 & live Q&A Break Presentation 3 & live Q&A Outro |
Matthias Buehler
Kenneth Lindhardt (Ramboll) Tbd. Tbd. Matthias Buehler (vrbn) |
BIZ Track / DAY III: BUSINESS
This track explores the managerial, strategic and business sides of projects, as also aspects of career planning.
5:00 - 5:10 pm
~ 5:10 - 6:00 pm ~ 6:00 - 6:10 pm ~ 6:10 - 7:00 pm ~ 7:00 - 7:10 pm ~ 7:10 - 8:00 pm ~ 8:00 - 8:05 pm |
Intro
Presentation 1 & live Q&A Break Presentation 2 & live Q&A Break "Recruiting & Getting Into The 3D Industries In The Age Of AI" (Panel Discussion) Outro |
Matthias Buehler
Tbd. Tbd. Tbd. / Moderated by T. Gronert Matthias Buehler, vrbn |
Follow us on our Social Media Channels:
... and join us on Discord!
Sponsor
This conference is kindly sponsored by vrbn.
www.vrbn.io |
Media Partners
If you're interested in becoming a Media Partner, reach out to:
conference@ice.art
conference@ice.art
ICE Conference 2023
The ICE conference was held:
15 & 16 June 2023, 6 pm (CEST), online.
DAY I AGENDA
Intro
Prof. Michael Coldewey
> "Storyboarding"
> Live Q&A*
Break (10')
Frank Petzold
> "VFX of the Oscar-winning 'All Quiet on the Western Front' "
> Live Q&A*
Break (10')
Dr. Andre Kudra
> "Demoscene: From Underground Digital Culture to UNESCO Intangible Cultural Heritage"
> Live Q&A*
Outro
DAY II AGENDA
Intro
Rolf Mohr
> "Concept Design for Interactive Entertainment at Disney Games"
> Live Q&A*
Break (10')
Ando Avila
> "Overlapping Layout and Environment Work for Hollywood Films at Scanline VFX"
> Live Q&A*
Dimitrie Grigorescu
"Going from Designing Cities on Mars to Visualizing Eco Cities of the Future"
> Live Q&A*
Outro
*) The Q&A was continued on Discord if the speaker is available.
15 & 16 June 2023, 6 pm (CEST), online.
DAY I AGENDA
Intro
Prof. Michael Coldewey
> "Storyboarding"
> Live Q&A*
Break (10')
Frank Petzold
> "VFX of the Oscar-winning 'All Quiet on the Western Front' "
> Live Q&A*
Break (10')
Dr. Andre Kudra
> "Demoscene: From Underground Digital Culture to UNESCO Intangible Cultural Heritage"
> Live Q&A*
Outro
DAY II AGENDA
Intro
Rolf Mohr
> "Concept Design for Interactive Entertainment at Disney Games"
> Live Q&A*
Break (10')
Ando Avila
> "Overlapping Layout and Environment Work for Hollywood Films at Scanline VFX"
> Live Q&A*
Dimitrie Grigorescu
"Going from Designing Cities on Mars to Visualizing Eco Cities of the Future"
> Live Q&A*
Outro
*) The Q&A was continued on Discord if the speaker is available.
ICE 2023 Recordings
DAY I
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DAY II
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Please note that the presentation of Scanline VFX and Rolf Mohr have some confidential materials and therefore cannot be shown publicly.
The video will available for people have registered only, for 30 days (ending July 15th 2023). Contact us at conference@ice.art.
The video will available for people have registered only, for 30 days (ending July 15th 2023). Contact us at conference@ice.art.
ICE.ART '22
The event was held on April 8th 2022.
Agenda
Please check the speaker bios.
4:00 - 4:05 pm: Opening Wor(l)ds
Matthias Buehler [ vrbn studios ]
Track “Business in the 3D Industries”
4:05 - 4:40 pm: "Creating a Place of Transformation"
Ilija Brunck, Fabian Pross [ woodblock.tv ]
4:40 - 4:55 pm: Live Q&A 1
Break - 5'
Track “Life as a 3D artist”
5:00 - 5:35 pm: "Building a Career in the 3D Entertainment Industry"
Manuel Thomasser [ cinlay.com ]
5:35 - 5:50 pm: Live Q&A 2
Break - 5'
Track "Synergies between Industries”
5:55 - 6:30 pm: "How VFX can help create CG Content at a larger Scale for other Industries"
Heiko Burkardsmaier [ mackevision.com ]
6:30 - 6:45 pm: Live Q&A 3
Break - 15'
7:00 - 8:00 pm: Roundtable Discussion
Panelists: Ilija Brunck, Fabian Pross, Manuel Thomasser, Heiko Burkardsmaier, Thomas Gronert
Hosts: Mike Hermes, Matthias Buehler
8:00 - 8:05 pm Closing Wor(l)ds
Matthias Buehler
Matthias Buehler [ vrbn studios ]
Track “Business in the 3D Industries”
4:05 - 4:40 pm: "Creating a Place of Transformation"
Ilija Brunck, Fabian Pross [ woodblock.tv ]
4:40 - 4:55 pm: Live Q&A 1
Break - 5'
Track “Life as a 3D artist”
5:00 - 5:35 pm: "Building a Career in the 3D Entertainment Industry"
Manuel Thomasser [ cinlay.com ]
5:35 - 5:50 pm: Live Q&A 2
Break - 5'
Track "Synergies between Industries”
5:55 - 6:30 pm: "How VFX can help create CG Content at a larger Scale for other Industries"
Heiko Burkardsmaier [ mackevision.com ]
6:30 - 6:45 pm: Live Q&A 3
Break - 15'
7:00 - 8:00 pm: Roundtable Discussion
Panelists: Ilija Brunck, Fabian Pross, Manuel Thomasser, Heiko Burkardsmaier, Thomas Gronert
Hosts: Mike Hermes, Matthias Buehler
8:00 - 8:05 pm Closing Wor(l)ds
Matthias Buehler
ICE.ART '22 Promo Videos
ICE.ART '21 Recording
The conference was held on GoToWebinar & Discord on:
Friday, April 30th 2021
4 - 10:45 pm CET
Friday, April 30th 2021
4 - 10:45 pm CET
Watch the full recording of the first ever ICE 3D Environment Conference on YouTube: