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ICE.ART FOCUS & VISION
I NSPIRATION
C REATIVITY
E MOTION
ICE.ART is THE conference dedicated to the disciplines encompassing all creative processes around 3D environments, from concept and design to final result. It covers all industries: Entertainment, Advertisement, Training & Simulation, Automotive, GIS, AEC/BIM, and others.
The key focus is on the art & the artists - the people who make it all happen.
C REATIVITY
E MOTION
ICE.ART is THE conference dedicated to the disciplines encompassing all creative processes around 3D environments, from concept and design to final result. It covers all industries: Entertainment, Advertisement, Training & Simulation, Automotive, GIS, AEC/BIM, and others.
The key focus is on the art & the artists - the people who make it all happen.
DATE & TIME
ICE.ART 2026.II
will be held online
8 - 10 September 2026
5:00 - 8:00 pm CEST
(9:00 am - 12:00 pm PDT / 12:00 - 3:00 pm EDT)
Questions? If there are any questions, don't hesitated to reach out to:
[email protected]
[email protected]
REGISTRATION
AGENDA
Please note that all presentations will be recorded. If you cannot attend live and want to be able to view the presentation after the conference, you must register for the conference. The presentations will not be released as full videos on youtube.
VIDEO ARCHIVE
Find the past recordings in our video archive.
TOPICS & WHAT TO EXPECT
The scope of topics or tracks shall range widely, from concept art, to design, to layouts of game levels, to technical workflows, research, client relations or project budgeting, but also address related topics such as entering the industries, job security, work-life balance or contract negotiations.
With the introduction of tracks, we now have the opportunity to dive deeper into specific topics and explore them further, with multiple presentations. Still, the field of 3D environments is vast, so we won't be able to dive too deep into technicalities for now. This may change, with the growing conference.
This chosen formatting is great for inspiring experienced professionals beyond the borders of their industries, as well as providing a great insight for less experienced people to gain valuable insights, which may influence their career choices.
The event targets everybody who is passionate about working directly or indirectly on fictional or reality-based ‘3D worlds’.
With the introduction of tracks, we now have the opportunity to dive deeper into specific topics and explore them further, with multiple presentations. Still, the field of 3D environments is vast, so we won't be able to dive too deep into technicalities for now. This may change, with the growing conference.
This chosen formatting is great for inspiring experienced professionals beyond the borders of their industries, as well as providing a great insight for less experienced people to gain valuable insights, which may influence their career choices.
The event targets everybody who is passionate about working directly or indirectly on fictional or reality-based ‘3D worlds’.
GOAL: Put art, artist and creativity in the center
- Inspire people & spark emotion
- Connect people, businesses and disciplines
- Spark fruitful collaborations
- Help people get into the industries
- Take a look into the future (industry developments)
Previous Conferences:
Please find all recorded presentations in our Video Archive or YouTube Channel.
Please find all recorded presentations in our Video Archive or YouTube Channel.
Organizer
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Media Partners
Spreading the word via their channels.
Prize Partners
Contributing awesome lottery prizes and goodies for our attendees.
Content Partners
Organizing speakers and panelists from various backgrounds.
Awareness Partners
Raising awareness for ethical, cultural, social, educational & mental health topics.
Sponsoring Partners
Sponsoring the conference operations financially.
Friends of ICE.ART
Recording Archive
Previous Conferences:
Please find all recorded presentations in our Video Archive or YouTube Channel.
Please find all recorded presentations in our Video Archive or YouTube Channel.







