ICE 2024.II was held October 1-3 2024
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If you're interested in becoming a Speaker or Partner next time, reach out to: [email protected]
FOCUS & VISION
I NSPIRATION
C REATIVITY
E MOTION
ICE is THE conference dedicated to the disciplines encompassing all creative processes around 3D environments, from concept and design to final result. It covers all industries: Entertainment, Advertisement, Training & Simulation, GIS, AEC/BIM, and others.
The key focus is on the art & the artists - the people who make it all happen.
I NSPIRATION
C REATIVITY
E MOTION
ICE is THE conference dedicated to the disciplines encompassing all creative processes around 3D environments, from concept and design to final result. It covers all industries: Entertainment, Advertisement, Training & Simulation, GIS, AEC/BIM, and others.
The key focus is on the art & the artists - the people who make it all happen.
AUDIENCE
The event targets everybody who is passionate about working directly or indirectly on fictional or reality-based ‘3D worlds’.
TOPICS & WHAT TO EXPECT
The scope of topics or tracks shall range widely, from concept art, to design, to layouts of game levels, to technical workflows, research, client relations or project budgeting, but also address related topics such as entering the industries, job security, work-life balance or contract negotiations.
With the introduction of tracks, we now have the opportunity to dive deeper into specific topics and explore them further, with multiple presentations. Still, the field of 3D environments is vast, so we won't be able to dive too deep into technicalities for now. This may change, with the growing conference.
This chosen formatting is great for inspiring experienced professionals beyond the borders of their industries, as well as providing a great insight for less experienced people to gain valuable insights, which may influence their career choices.
GOALS
The event targets everybody who is passionate about working directly or indirectly on fictional or reality-based ‘3D worlds’.
TOPICS & WHAT TO EXPECT
The scope of topics or tracks shall range widely, from concept art, to design, to layouts of game levels, to technical workflows, research, client relations or project budgeting, but also address related topics such as entering the industries, job security, work-life balance or contract negotiations.
With the introduction of tracks, we now have the opportunity to dive deeper into specific topics and explore them further, with multiple presentations. Still, the field of 3D environments is vast, so we won't be able to dive too deep into technicalities for now. This may change, with the growing conference.
This chosen formatting is great for inspiring experienced professionals beyond the borders of their industries, as well as providing a great insight for less experienced people to gain valuable insights, which may influence their career choices.
GOALS
- Put art, artist and creativity in the center
- Inspire people & spark emotion
- Connect people, businesses and disciplines
- Spark fruitful collaborations
- Help people get into the industries
- Take a look into the future (industry developments)
ICE 2024.II Recordings
Day I
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Day II
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Day III
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Sponsor
Partners
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Previous Conferences
Recordings | ICE 2024.I | 16/17 April 2024
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The previous ICE conference were held:
Find the conference recordings on our:
YouTube Channel
- 16/17 April 2024
- 14 / 15 / 16 November 2023
- 15 / 16 June 2023
- 8 April 2022
- 30 April 2021
Find the conference recordings on our:
YouTube Channel