DATE & TIME
ICE nexus 1 will be held online, on 25 June 2025
6:00 - 8:00 pm CEST (9:00 - 11:00 am PDT / 12:00 pm - 2:00 pm EDT)
This event is free of charge.
Register here to attend.
ICE FOCUS & VISION
I NSPIRATION
C REATIVITY
E MOTION
ICE is THE conference dedicated to the disciplines encompassing all creative processes around 3D environments, from concept and design to final result. It covers all industries: Entertainment, Advertisement, Training & Simulation, GIS, AEC/BIM, and others.
The key focus is on the art & the artists - the people who make it all happen.
C REATIVITY
E MOTION
ICE is THE conference dedicated to the disciplines encompassing all creative processes around 3D environments, from concept and design to final result. It covers all industries: Entertainment, Advertisement, Training & Simulation, GIS, AEC/BIM, and others.
The key focus is on the art & the artists - the people who make it all happen.
ICE nexus
ICE nexus is a sub-brand of the ICE.ART 3D Environment Conference, specifically dedicated for one-off deep-dives into specific topics.
This first nexus event is held in collaboration with our friends and partners Arcware. |
REGISTRATION
Please register here to attend.
AGENDA
Join us for this exciting online event hosted by ICE and Arcware, where we will dive into the cutting edge of real-time 3D content pixel streaming, and how creators are transforming the way immersive content is used and experienced.
INTRO ( Matthias Buehler, ICE )
ARCWARE OVERVIEW ( Manolis Emmanouilidis, Derk Steemers, www.arcware.com )
[ BREAK]
PRESENTERS
PRESENTATION 1: "Virtual 3D Showrooms"
PRESENTATION 2: "Let them speak. Bringing LLM-driven digital humans to life."
[ BREAK]
PRESENTATION 3: "The Realtime Revolution"
PRESENTATION 4: "Visualizing Virtual & Real Worlds"
[ BREAK]
Q&A
PANEL DISCUSSION
OUTRO
Questions?If there are any questions, don't hesitated to reach out to:
[email protected] or [email protected]!
Join us if you're curious about the bleeding edge of 3d tech!
Cheers from the Arcware & ICE Team. We can't wait to see you online!
INTRO ( Matthias Buehler, ICE )
- Event Intro
ARCWARE OVERVIEW ( Manolis Emmanouilidis, Derk Steemers, www.arcware.com )
- Unreal Engine Pixel Streaming explained
- How does Arcware enable and support Unreal Engine developers and 3D artists?
- Sharing 3D content and experiences using Arcware: Solutions
[ BREAK]
PRESENTERS
- Intro to presenters
PRESENTATION 1: "Virtual 3D Showrooms"
PRESENTATION 2: "Let them speak. Bringing LLM-driven digital humans to life."
[ BREAK]
PRESENTATION 3: "The Realtime Revolution"
PRESENTATION 4: "Visualizing Virtual & Real Worlds"
[ BREAK]
Q&A
- Audience Questions
PANEL DISCUSSION
- Topic: "Pixel Streaming: How it helps us now & what the future could bring"
OUTRO
- Key Takeaways
- Event Outro
Questions?If there are any questions, don't hesitated to reach out to:
[email protected] or [email protected]!
Join us if you're curious about the bleeding edge of 3d tech!
Cheers from the Arcware & ICE Team. We can't wait to see you online!
TOPICS & WHAT TO EXPECT
The scope of topics or tracks shall range widely, from concept art, to design, to layouts of game levels, to technical workflows, research, client relations or project budgeting, but also address related topics such as entering the industries, job security, work-life balance or contract negotiations.
With the introduction of tracks, we now have the opportunity to dive deeper into specific topics and explore them further, with multiple presentations. Still, the field of 3D environments is vast, so we won't be able to dive too deep into technicalities for now. This may change, with the growing conference.
This chosen formatting is great for inspiring experienced professionals beyond the borders of their industries, as well as providing a great insight for less experienced people to gain valuable insights, which may influence their career choices.
The event targets everybody who is passionate about working directly or indirectly on fictional or reality-based ‘3D worlds’.
With the introduction of tracks, we now have the opportunity to dive deeper into specific topics and explore them further, with multiple presentations. Still, the field of 3D environments is vast, so we won't be able to dive too deep into technicalities for now. This may change, with the growing conference.
This chosen formatting is great for inspiring experienced professionals beyond the borders of their industries, as well as providing a great insight for less experienced people to gain valuable insights, which may influence their career choices.
The event targets everybody who is passionate about working directly or indirectly on fictional or reality-based ‘3D worlds’.
GOAL: Put art, artist and creativity in the center
- Inspire people & spark emotion
- Connect people, businesses and disciplines
- Spark fruitful collaborations
- Help people get into the industries
- Take a look into the future (industry developments)
Organizer
Partners
Our beloved partners, spreading the word.
Previous Conferences
The previous ICE conference were held:
- 21/22 May 2025
- 1/2/3 October 2024
- 16/17 April 2024
- 14 / 15 / 16 November 2023
- 15 / 16 June 2023
- 8 April 2022
- 30 April 2021
Recordings | ICE 2025.I | 21/22 May 2025
Day I
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Day II
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